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Substance photoshop
Substance photoshop








substance photoshop

Then I selected the corresponding texture and create Painting Overlay Wireframe. obj from DAZ and imported into Photoshop (3D workspace).

substance photoshop

In the attached examples I simply exported. obj I have tested including clothing, props, etc. This is a very simple method I found to get UVs out of. So here are screen shots of a few UV templates. If anyone has some advice on how to get the figure exported in a way where it can be properly used in these programs, I'd appreciate it. The UV problem also occurs in Substance Painter, which I thought would be much better at handling that than Photoshop. I've tried a number of exporting options, including turning Collapse UV Tiles on and off, Triangulate N-Gons, and Write UV Coordinates, and nothing seems to give the expected result. * The figure's quads are split into triangles even if subdivision is turned off when exporting (see image below) * All of the UVs are piled on one layer called "legs" except for the eyelashes, tear, and eyereflection (which have their own layers for some reason). When I export a figure from Studio to OBJ and load the OBJ in Photoshop for 3D painting, a couple of things happen: I'm finding that Photoshop's 3D painting tools are actually easier to use than any dedicated 3D painting program, but I ran into a problem immediately that I can't figure out how to solve.










Substance photoshop